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History:
Halfrest was founded as a frontier trading post on a long road between 2 long-dead kingdoms. Its name comes from the fact that it’s situated halfway between the fords of the Silt March River that curves far to the north, then back south to create a loop around Halfrest. The river is about 2 days travel east, west, and north of the town. There is only wilderness south of the town. The region consists of flat grassland with a few small forests and hills.
12 years ago, the ghost of an evil witch cursed the town, and most people left. The few that remained became her mindless minions. The hero Thrax Talbane found her lair in a swamp north of the city. He freed the town by destroying the ghost, then built a wizard’s tower near the swamp. Thrax became the first Hero of Halfrest.
The town recovered over the next 5 years, and grew slowly. Then a group of adventurers foiled a plot by the evil Knights of Nal Ban (Wyvern Riders) to take over the town. These adventurers because the other Heroes of Halfrest. During this time, gold was discovered under the town. A mine was dug, and the town began to grow at a very fast rate.
7 years ago, a horde of barbarians besieged the town. After a long and brutal war, the Heroes of Halfrest led the town to victory. The war was a plot by a group of drow elves to gain control of the gold mines from underneath while Halfrest was mired in the war.
6 years ago, the leaders decided to make the local region a Kingdom with Halfrest as the capital. The Heroes of Halfrest became nobles, and were given counties. They declared Brand, the local horse rancher to be king because of his wisdom and practicality.
4 years ago, a great gnoll shaman united the local gnoll tribes, and went to war against Halfrest. The Heroes of Halfrest, along with some younger heroes fought off the monsters, and brought peace to the land once more.
Now: The population is mostly humans and dwarves. There are many halflings. Gnome and elves are few. A few goblins from Skar’s tribe are allowed in town, as long as they don’t cause trouble.

Locations:
Troubleshooter’s Guild. Owned by Gisa Silverbeard, the guild take on jobs for adventurers. Members of the guild can eat and sleep for free in the dormitories behind the guild office. Located on Main Street near Honeydale Candies and Traveler’s Luck Inn.
Honeydale Candies. Owned by Shelly Honeydale. This is one of the first business after the ghost’s curse was lifted. Shelly makes some of the candy herself, but there is an invisible force that makes most of the sweets.
Traveler’s Luck Inn. Owned by Montajay Honeydale. This tavern & inn offers rooms & tables in Halfling size and in human / elf / dwarf size. It’s also a temple of the Halfling good of trickery, luck, and travel: Brandobaris. The floor and stairs have Halfling footprints pained in trails leading around the tavern. The trails change daily, but no one sees the change, and the new footprints seem to move randomly around the inn.
Cooper’s Caravansary. Owned by Nate Cooper. This large compound is on the western edge of town, and covers several thousand square feet. It’s were Main Street officially starts, but is just outside the town proper. The compound is made up of several building surrounded by a wooden wall. The major building are: The Feast Hall, made up of a large dining room, tavern room, kitchens, offices, and private dining rooms. The Rest Hall is a 2 story building that’s one big open room inside. Each wall and the middle of the floor has a fireplace. Anyone from one of the visiting caravans can sleep on the floor, as long as there is room. The Comfort Hall is a high quality inn with 3 floors of private rooms and baths for guests that can afford the cost. The stables are large enough to hold 20 wagons & the accompanying draft animals, and has a blacksmith forge attached. There are other buildings for storage, the Cooper family home, and employee quarters. Nate’s brother, Tate, makes barrels in one of the buildings, and manages wagon repair.
Pleese’s Forest. One of the Heroes of Halfrest is a pixie named Pleese. He and his kin used their magic to turn the old fetid swamp into a forest. Most of the townsfolk stay away from this area to the northwest, but the town has expanded so rapidly that some new buildings are very close to the trees. The few elves that live in Halfrest live adjacent to or inside the forest.
Thrax’s Tower. The wizard’s tower is between the gold mine and Pleese’s Forest. It’s tall enough that it can be seen from Halfrest above the trees.
Gold Mines. Most of the workers are dwarves and gnomes, with humans working above ground in the refinery and mint. The mine has produced very well since it was discovered with no sign of running out.
Temple of Vergidain. This temple to the dwarven good of merchants and wealth is controlled by the high priest Dak Thundermare. It is located beside the mine, and close to dwarven warren located under the nearby hills. With the income from the mines, the temple provides high-quality apartments and meals to the local dwarves. The worship hall includes many gambling tables, and welcomes any member of the miner’s guild, and most other humans, gnomes, and halflings.
Halfrest Castle. Located 1 day’s travel north of Halfrest town. It’s still under construction, and will be a modest castle. Halfrest’s standing army is building a barracks & training ground beside the castle.
The Rough Brownie Postal Service. This group of fairies ride fast small fey horses to deliver letters and light packages within the region. The office is on Mine Street in Halfrest.
Honeydale County. Ruled by Count Montajay Honeydale, this is the area north of Halfrest Castle. It’s situated on the south bank of the Silt March River. There are several grassy hills, and most of the people here are halflings. Many humans, mostly refugees of the barbarian hordes, live here also.
Buttbiter County. Ruled by Count Skarketh Buttbiter, this is a small valley 2 days south of Halfrest town. This county is almost totally populated by goblins, with a few hobgoblins, orcs, and an ogre. Other humanoids have been see there from time to time.
Truthseeker’s Hall. Located adjacent to Halfrest Castle. A Temple of Truth dedicated to the Lawgiving aspect of Larien. Headed by High Council Halyys Brueghel. Has a satellite office / shrine in Halfrest Town, with two Advocates Brundage and Kathra.
Grindwhistle’s Marvelous Concoctions. Located in the southern section of Halfrest village. She was asked to locate her business away from other buildings in the town, due to the risk of fire, explosion, sudden violent weather, and unhappy summoned creatures. She built a stone building south of the wall. However, the town’s growth caught up, and she’s on a busy street surrounded by warehouses and trading houses. She keeps her tomes and scrolls in another stone building beside her laboratory/ storefront. The library building has a sign in several languages that reads: “DO NOT ENTER. Risk of drowning”. The library doubles as her living quarters.
0?’s Tavern. Situated in the middle several warehouses in southern Halfrest, this tavern sells cheap lunches to warehouse and caravan workers by day. By night, a much seedier element frequents the place. Owned and operated by the half-orc Gouger, and his 2 daughters Smasher and Daisy.
Ualiar’s Jewelrysmith & Forest Breeze Club. Located at the very edge of the trees that mark the border of Pleese’s Forest. The jewelrysmith make up the bottom floor of this building owned by Melor Altin. He makes fine elven jewelry which he sells to the newly rich people of the town. The second floor is a club that sells dinner and fine elven wine. Most elves in the surrounding area frequent the club, and it’s the center of the elven community in Halfrest. The back of the club opens directly into the forest, and tree limbs mingle with the tables. There are tables for the diminutive fairy folk in the rafters. All people are welcome, but non-fey tend to have pranks played with their food and drink. If anyone complains, Melor just shrugs. Mostly, humans, dwarves, and halflings keep out.

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Halfrest Sunder